A text-based ritual built on the one mechanic that's kept WoW players logging in for twenty years: the lockout timer. No grind. No subscription. Just one raid, once a day.
The whole game fits in about ninety seconds — that's the point. It's not meant to consume your evening, it's meant to be the one thing you don't forget to do.
Once per real day, the Sunken Crypt opens. Miss it, and it's gone until tomorrow — there's no catching up, no stacking lockouts. That's deliberate.
Each boss telegraphs an attack in plain text — physical, magic, or one that demands you move. Pick the matching ability from your class's kit and take no damage. Misjudge it, take a hit. No combat math to learn — just instinct and your class kit, with gear raising how much punishment you can absorb.
Note: every ability shown is a reaction to incoming damage — block, dodge, dispel, or escape. There's no offense phase yet, so damage spells like Firebolt or Fel Flame aren't part of the kit. That may change in a later pass; for now the whole game is about reading and surviving, not dealing damage.
Clear it clean for the best odds at rare gear. Wipe halfway through and you still walk away with something — failure should sting a little, not enough to make you dread tomorrow.
Send your toon on a short timed task — fifteen minutes to two hours — for small xp and gold. Optional, but it gives you a reason to check back before the next reset.
All thirteen classes are playable. Pick on sight, not after reading a wiki \u2014 each one's three abilities are recognizable to anyone who's spent five minutes in Azeroth, and each one answers exactly one kind of incoming attack: physical, magic, or mobility.
Same rarity language every WoW player already has memorized — no new color system to learn.
This is a prototype, not a finished game. It runs entirely in your browser — your toon, gear, and progress are saved to this device only, with no account and no server. Clear your browser data and it's gone.
The question it's trying to answer isn't "is this fun for an hour" — it's "do you come back tomorrow." Everything else — guilds, real multiplayer, gear that actually changes your stats — only gets built if that first answer is yes.